Started building my own particle library for my unity3d projects. I'm focusing more on the particle's movements and behavior rather than the overall look for now; Skinning the particles will be the last on my checklist for this one. In the demo I have two particle types. The light cyan ones wander around the screen [...]
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Got a platformer script working for the player. Trying to get a good feel for the run and jump speeds, a bit like how Super Mario Bros. handles its jumps, sans running starts. There might be a little problem with the button event handling; I'll clean up the script next.
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This is my contribution to Project OnO, a game by a team from the VFS Game Design program. I worked on Ojii, the main character, plus three of his origami transformations: the rhino, the frog, and the crane. I did the modeling, rigging, and animation for all of them. It was challenging; I had to [...]
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Gah, I'm torn between working on 3d modeling/animation and game design. Since I'm still on a craptop, I'd prolly go with the one that doesn't eat up resources rendering… Anyways, it's my second week playing around with Unity. Getting more used to the workflow, though I'm still struggling with organizing assets. Hope they add type-based [...]
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Done with my first experiment with Unity. It's just a compilation of several game mechanics/ elements. No actual game just yet. Actual Unity app is inside the post, [test01.unity3d, 138k].
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Finally finished the assets for Project ONO. Now I can start playing around with the actual Unity engine. As an exercise I'm gonna upload my models in a 3d viewer here. I hope uploading Unity files is easier than Processing files… O_o Right now, I'm playing around with the particle emitters. I want to see [...]
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