Custom Particle Library, Unity3d
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Started building my own particle library for my unity3d projects. I'm focusing more on the particle's movements and behavior rather than the overall look for now; Skinning the particles will be the last on my checklist for this one.
In the demo I have two particle types. The light cyan ones wander around the screen while the dark ones stay in place. [Arrow keys] move your character, pressing the [spacebar] draws the particles towards you. Also, the particles will gravitate towards you on their own if they're close enough.
I'll release my library as a package once it's large enough.
Does your particle system based on the Unity3D particle renderer?
It does use the particle renderer for the actual particle generation. But to get it to behave a certain way, (like the way each particle cloud floats around like a fly,) I had to add several lines of code in javascript. The native particle animator/generator is pretty limited right out of the box, but it gets really powerful once you get into scripting.
Nice work, any chance it will be released soon in it's current state?
Well, that was my original plan… Unfortunately my work laptop died several months ago so I had to work more in 3D and coding than game dev… And my current PC’s so bad it can’t even load Unity’s IDE…
If you want, I can upload the source files of what I had so you can figure out how it works, use it, and maybe expand on it until I get the resources to finish it.
Yes please I will take it in any state