Custom Particle Library, Unity3d

Jul 06, 2010 Posted Under: Game Engine, Unity

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Started building my own particle library for my unity3d projects. I'm focusing more on the particle's movements and behavior rather than the overall look for now; Skinning the particles will be the last on my checklist for this one.

In the demo I have two particle types. The light cyan ones wander around the screen while the dark ones stay in place. [Arrow keys] move your character, pressing the [spacebar] draws the particles towards you. Also, the particles will gravitate towards you on their own if they're close enough.

I'll release my library as a package once it's large enough.

5 Responses to “Custom Particle Library, Unity3d”

  1. Spotlightor says:

    Does your particle system based on the Unity3D particle renderer?

    • Gene says:

      It does use the particle renderer for the actual particle generation. But to get it to behave a certain way, (like the way each particle cloud floats around like a fly,) I had to add several lines of code in javascript. The native particle animator/generator is pretty limited right out of the box, but it gets really powerful once you get into scripting.

  2. Corpse says:

    Nice work, any chance it will be released soon in it's current state?

    • Gene says:

      Well, that was my original plan… Unfortunately my work laptop died several months ago so I had to work more in 3D and coding than game dev… And my current PC’s so bad it can’t even load Unity’s IDE…

      If you want, I can upload the source files of what I had so you can figure out how it works, use it, and maybe expand on it until I get the resources to finish it.

  3. Corpse says:

    Yes please I will take it in any state

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